Table Of Contents (Show)
Bid |
Meaning |
1♣ | 12-21 HCP, 3+ cards |
1♦ | 12-21 HCP, 4+ cards or 4-4-3-2 |
1♥ | 12-21 HCP, 5+ cards |
1♠ | 12-21 HCP, 5+ cards |
1NT |
15-17, balance hand, may have five card
major/minor, no singleton or void |
2♣ | 22+ HCP, any distribution except 3NT, forcing |
2♦ | 6-10 HCP, 6 cards (as lower as 5 HCP in some
rare case) |
2♥ | 6-10 HCP, 6 cards (as lower as 5 HCP in some rare case) |
2♠ | 6-10 HCP, 6 cards (as lower as 5 HCP in some rare case) |
2NT |
20-21 HCP, balance hand |
3♣ | 6-10 HCP, 7 cards (as lower as 5 HCP in some rare case) |
3♦ | 6-10 HCP, 7 cards (as lower as 5 HCP in some rare case) |
3♥ | 6-10 HCP, 7 cards (as lower as 5 HCP in some rare case) |
3♠ | 6-10 HCP, 7 cards (as lower as 5 HCP in some rare case) |
3NT |
25-27HCP, balance hand |
Bid |
Meaning |
Pass |
0-5 HCP |
1♦/1♥/1♠ | 6+ HCP, 4+ cards, force 1 round Exceptions: - 1♦ may be as low as 2 cards when holding 18+ HCP, 3-3-2-5 hand; - 1♦ may be as low as 1 cards when holding 19+ HCP, 3-3-1-6 hand; - With 19+ HCP, void diamond, it must be 7+ card ♣, go 4NT directly. |
1NT | 6-10 HCP (may be 11-12 HCP with 3-3-3-4 hand) |
2♣ | 6-10 HCP, 5+ cards, no 4-card major |
Jump shift | 19+ HCP, 5+ cards, game forcing and slam
invitational |
2NT |
13-15 HCP, balance hand, no 4-card major |
3♣ | 11-12 HCP, 5+ cards, no 4-card major (with 3-3-1-6 hands, may be up to 18 HCP) |
3NT |
16-17 HCP, balance hand, no 4-card major |
Bid |
Meaning |
Pass |
0-5 HCP |
1♥/1♠ | 6+ HCP, 4+ cards, force 1
round |
1NT |
6-10 HCP |
2♣ | 11+ HCP, 4+ cards, normally no 4-card major,
force 1 round (may be as low as 3 cards when holding 18+ HCP
and 3-3-4-3 hand) |
2♦ | 6-10 HCP, 4+ cards, normally
no 4-card major |
Jump shift |
19+ HCP, 5+ cards, game forcing and slam invitational |
2NT |
13-15 HCP, balance hand, no 4-card major |
3♦ | 11-12 HCP, 4+ cards, no 4-card major |
3NT |
16-17 HCP, balance hand, no 4-card major |
Bid | Meaning |
PASS |
To play, minimum HCP, balance
hand (N/A for 2NT response) |
3NT |
To play, balance hand |
4♣ | Geber |
4NT |
Invitation to 6NT |
5NT |
Invitation to 7NT |
6NT |
To play, balance hand |
Rebid |
5+ Cards, unbalance, minimum
HCP, let responder to choose |
New Suit |
Slam interest, unbalance,
cue-bid or 4+ cards, forcing. |
Bid | Meaning |
PASS |
0-5 HCP |
1♠ | 6+ HCP, 4+ cards, force 1
round |
1NT |
6-10 HCP |
2♣/2♦ | 11-18 HCP, 4+ cards |
2♥ | 6-10 HCP, 3+ cards |
2♠ | 19+ HCP, 5+ cards |
2NT |
Jocoby
2NT, 13+ HCP, 4+ ♥suit |
3♣/3♦ | 19+ HCP, 5+cards |
3♥ | 11-12 HCP, 3+ cards |
3NT |
15-17 HCP, balance hand |
4♥ | 5-9 HCP, 5+ cards, good
distribution |
Bid | Meaning |
PASS |
0-5 HCP |
1NT |
6-10 HCP |
2♣/2♦ | 11+ HCP, 4+ Cards |
2♥ | 11+ HCP, 5+ Cards |
2♠ | 6-10 HCP, 3+ Cards |
2NT |
Jocoby 2NT, 13+ HCP, 4+ ♠suit |
3♣/3♦/3♥ | 19+ HCP, 5+ Cards |
3♠ | 11-12 HCP, 3+ Cards |
3NT |
15-17 HCP, balance hand |
4♠ | 5-9 HCP, 5+ cards, good
distribution |
Bid |
Meaning |
PASS |
0-7 HCP, no good suit |
2♣ | Stayman, usually 8+ HCP, ask
for major |
2♦/2♥ | Jacoby transfer, transfer to
2♥/2♠ (A transfer jump to 3♥/3♠ is good support, 17 HCP, 4+ cards) |
2♠ | Weak, 6+ minor cards, request partner to bid 3♣ |
2NT | 8-9 HCP, balance hand, no 4-card major, invitation to 3NT |
3♣/3♦ | 7- HCP, 6+ semi-solid cards,
invitation to 3NT (non-SAYC standard) |
3♥/3♠ | 9+ HCP, 6+ semi-solid cards,
game forcing and slam invitation |
3NT | 10-15 HCP, balance hand, no
4-card major |
4♣ | Gerber, ask ace (not
implemented) |
4NT |
16-17 HCP, balance hand |
5NT |
20-21 HCP, balance hand |
6NT |
18-19 HCP, balance hand |
7NT |
22+ HCP, balance hand |
Bid |
Meaning |
PASS |
0-4 HCP, no good suit |
3♣ | Stayman, 5+ HCP, ask for
major |
3♦/3♥ | Jacoby transfer, transfer to 3♥/3♠ |
3♠ | Not defined |
3NT |
5-11 HCP, balance hand |
4♣ | Gerber, ask ace |
4NT |
12 HCP, balance hand, invite
to 6NT |
5NT |
16 HCP, balance hand, invite
to 7NT |
6NT |
13-15HCP, balance hand |
7NT |
17+ HCP, balance hand |
Bid |
Meaning |
PASS |
0-5 HCP, no good suit |
4♣ | Stayman |
4♦/4♥ | 5+ cards, transfer to 4♥/4♠ |
4NT |
6-7 HCP, invite to 6NT |
5NT |
10-11 HCP. invite to 7NT |
6NT |
8-9 HCP, sign off |
7NT |
12+ HCP |
Bid |
Meaning |
2♦ | 0-7 HCP (Negative) or waiting
(such as 4-4-4-1 with 8+ HCP) |
2♥/2♠/3♣/3♦ | 8+ HCP, 5+ card, game forcing
(2NT if the suit does not have 2 out of 3 top honors and
balance hand) |
2NT |
8+ HCP, balance hand, game
forcing |
Bid |
Meaning |
2♥/2♠/3♣/3♦ | 5+ card, force 1 round |
2NT |
22-24 HCP (all system are on,
3C:Stayman, 3D/3H: transfer) |
3♥/3♠/4♣/4♦ | Self-supporting holding in
that suit (game forcing) |
3NT |
28-30 HCP |
4NT |
31-32 HCP |
5NT |
33-34 HCP |
6NT |
35-36 HCP |
7NT |
37+ HCP |
Bid |
Meaning |
3♣/3♦/3NT | 0-4 HCP, double negative. (For 2♥/2♠or3♣/3♦
response respectively) |
Bid |
Meaning |
Raise |
Preemptive |
New Suit |
13+ HCP, good quality 5+ cards and preferred
6, force 1 round. Opener Rebid Raise: 3+ cards or QX support. New suit: Maximum, show feature has at least KX. NT: Maximum, good quality open suit (likely AKQ as it has no side feature). Rebid suit: no better option. |
2NT |
Forcing (even RHO bid), asked opener to
further describe the hand. Opener Rebid Rebid open suit: Minimum New suit: Maximum, show feature with A or protected K/Q. 3NT: Maximum, lack of feature but solid in open suit. |
3NT |
To play. |
Bid |
Meaning |
Raise |
Defensive, should be passed. |
3♥/3♠ (open 3♣/3♦) | 6+ cards, forcing to game in the major or
3NT. |
3NT |
To play |
4NT |
Blackwood |
5NT |
Grand Slam Force (With 2 or more trump
controls, responder makes a Grand Slam call in the trump
suit. Otherwise, the responder signs off in a Small
Slam.) |
Bid | Meaning |
3-level new suit |
Void or signleton |
4-level open suit |
12-14 HCP |
3NT |
15-17 HCP, balance hand |
3-level open suit |
18+ HCP |
4-level new suit |
5+ cards, semi-solid |
Minimum Hand (12-15 HCP)
Medium Hand (16-18 HCP)
Max Hand (19-21 HCP)
Special Cases:
Bid |
Meaning |
2♥/♠ | 12-18 HCP, 4+ cards, unlikely to have good
support in opening minor |
2NT |
18-19 HCP, balanced hand, stoppers in
remaining suits |
3♣/3♦ | 16-18 HCP, 4+ cards, no stoppers in majors |
4♣/4♦ | 19-21 HCP, 4+ cards, no stoppers in majors |
A reverse by opener is non-jump rebid at the two-level in a new
suit that is higher ranking than opener's original suit. 17+
points (may be 15 with good hand),.Usually with 5 cards in the
opening suit and 4+ cards in the new suit. Forcing for one round
unless the opponents intervene.
Sign off in a partscore
Invitational bids
Forcing Bids:
Bid the only unbid suit at the two-level or above is forced for
one-round. The bidder does not guarantee the quality of the bid
suit.
The opener's responses to FSF are:
If the FSF caller:
Upon an intervention after Blackwood 4NT/5NT, DOPI, ROPI, DEPO is used to reply Blackwood.
Bid | Meaning |
1-level |
8-15 HCP, normally 5+ cards
(major may have 4 good cards), non-forcing |
2-level |
10-15 HCP, 5+ cards,
non-forcing |
1NT |
15-18 HCP, contains 1 stopper
in opener's suit |
Jump overcall |
Preemptive, same as
preemptive open bid |
Cuebid |
Meaning |
on minor |
5-5 or better in major suit;
6-10 HCP or 16+ HCP. |
on major |
5-5 or better in unbid major + a minor; 6-10 HCP or 16+ HCP. |
Unusual 2NT, after opponents open, a 2NT overall shows at least
5-5 in the two lowest unbid suits. The strength is 6-10 or 17+
HCP, at most 7 losing trick count in favorable vulnerability, or
else 6 LTC.
Eg. (1♦)-2NT or (1♦)-Pass-(1♠)-2NT
A jump to 2NT in the balance seat is not Unusual Notrump
Cappelletti is adopted to defend against 1NT opening.
Bid |
Meaning |
Double |
Shows an equivalent hand as 1NT open bid. |
2♣ | Unknown one suited hand, Advancer - Pass: with at least 6+ good club and no value in other suit. - 2♦: Ask partner to name his suit. - 2♥/2♠: Strong 5+ cards suit. - 2NT: 11+ HCP, reasonable support for all four suits. Note: With (1NT)-2♣-(X): A redouble means 7+ HCP, well support for any suit partner might have, and invite partner to compete to the three-level. |
2♦ | Both major suits. Advancer - Pass: with at least 6+ good diamond, no fit in major suits. - 2♥/2♠: a simple preference bid. - 2NT: asks partner to bid his better minor. - 3C: 6+ good clubs, no fit in major suits. - 3♥/3♠: an invitation to game with 4+ cards. |
2♥/2♠ | Named major and unnamed minor suit. Advancer - Pass: to play. - 3♥/3♠: raise, 7-10 HCP. - New suit: natural and non-forcing. - 2NT: ask for partner's minor. If advancer follows with a raise to three of the major, it is invited to game in the major with 10-12 HCP. |
2NT |
Both minor suits |
Overall |
Natural |
Bid |
Meaning |
Double |
Negative at the two and three level (Not
implemented) |
Two level suit |
5+ cards, to play |
Three level suit |
5+ cards, game forcing |
2NT |
Lebensohl, relay to 3♣ (Not implemented) Responder's Rebid - Pass with a weak hand and long clubs. - Any suit below the rank of the overcall is a signoff. - Any suit above the rank of the overcall is invitational. - Cue bid is Stayman (Not implemented) - 3NT a stopper in enemy suit |
Immediate cue bid |
Stayman (Not implemented) |
3NT |
Denies a stopper in enemy suit (Not
implemented) |
Bid |
Meaning |
Takeout double |
1. 12+ HCP, shortness in the
suit(s); shortness in the suit(s) bid by opponents;
reasonable support for the unbid suit. 2. 17+ HCP, has a suit with 5+ card. 3. 19+ HCP, balance hand, rebid with NT. |
Double an opening 1NT |
Penalty . 15-17 HCP, balance
hand (same as open 1NT). Partner bid, if has a long suit (5+
cards) |
Negative double |
Negative doubles are for
responder and employed though 2♠ and show values in unbid
suits. If RHO has overcalled in 1-level: 6+ HCP, 2-level 8/9
HCP, 3-level 10+. HCP. (Though players usually made with 7-9
HCP with no upper limit.) Eg. 1♦-(2♣)-X (Shows 4-4 or better in major suits) 1♦-(1♥)-X (Shows 4 spades. A bid of 1♠ promises a 5+ cards) 1♦-(1♠)-X (Shows 4+ hearts) |
Reopen Double |
Double by the opener after an overcall with
partner pass. Usually has singleton or doubleton in
opponents suit. (A void will trend to bid instead of a
reopen double) Eg. 1♦-(2♣)-P-(P)-X or 1♦-(P)-P-(2♣)-X Response: A pass is a penalty based on Rule of Nine (level+suit length+honor length>=9) else partner must bid if opponents has passed. |
Bid |
Meaning |
Minimum bid |
4+cards, 0-9 HCP. May pass
after intervening, so slightly stronger 5-9 HCP. |
1NT |
6-10 HCP, balance and has
stopper in opponent's suit. |
Jump raise |
10-12 HCP. 4+ cards. |
2NT |
10-12 HCP, balance and has
stopper in opponent's suit |
Cuebid |
1, 13+ HCP, game forcing. 2. 10-12 HCP, support for any unbid suit, forcing 1 round. |
3NT |
To play, 13-16 HCP. |
Double jump |
Weak by good shape,
preemptive |
Pass |
Rare, at least 5 card in
opponent's bid suit. Well believe that the 1-level contract
will be defeated??? |
Bid | Meaning |
Pass |
16 or less HCP |
Raise |
4+ cards, 17-18 HCP. May down
to 13-18 HCP if partner bid after intervene. |
Jump raise |
4+ cards, 19-21 HCP |
New suit |
5+ cards, 17-20 HCP |
Jump new |
6+ cards, self-sufficient
hand |
1NT |
18-19 HCP, balance, has
stopper in opponent's suit. |
2NT |
19-21 HCP if non-jump, 20-22
if jump, has stopper in opponent's suit. |
3NT |
shows 9 tricks (not
implemented) |
Cuebid |
21+ HCP, slam interest |
Bid | Meaning |
Minimum rebid |
16 or less HCP |
Jump rebid |
16-18 HCP |
Cuebid |
19+ HCP, game forcing |
Pass |
Penality (Rare) |
Bid |
Meaning |
Double |
Takeout, 14+ HCP, 4+ cards for unbid suits
(suit with honors may have 3 cards, but usually 4 cards for
unbid major). If partner has some length in enemy suit, may convert to a penalty double. (8-11, 4+ cards on opener's suit and no other suit to bid) - With 0-7 HCP, advancer bids at 2 level if possible. Otherwise bid 2NT (Lebensohl). - A jump to the three level is game forcing (opening hand strength) - A minimum response at the three level promises 8-11 HCP. - 3NT: 12+ HCP, 4+ cards in opener's suit has stopper, no other 4+ cards suit. Doubler Rebid New suit promised 5+ cards with qaulity. |
Minimum Overcall |
10-18 HCP, 5+ cards. In case of 5 cards, must
be good suit. With 19+ HCP, 5 cards, double then rebid the
suit. |
Jump Overcall |
16+ HCP, 6+ cards. |
2NT |
16-18 HCP, balance hand, has stopper in
opponent's suit. |
3NT |
21-22 HCP, balance hand, has stopper in
opponent's suit. With 19-20 HCP or 23+ HCP, double then bid
2NT or 3NT. |
Cuebid |
Strong hand, 7 plus running tricks. forcing.
Ask partner to bid 3NT if has stopper in opponent's suit. |
Bid |
Meaning |
Double |
Takeout, 13HCP+, 4+ card for unbid suits
(suit with honors may have 3 cards, but usually 4 cards for
unbid major). Perhaps a little less in the passout seat. |
Minimum Overcall |
10-15 HCP, 6+/7+ cards (Non-Vul/Vul). 6-7
winning tricks, non-forcing |
Jump Overcall |
12+ HCP, 8+ cards, self sufficient hand.9+
winning tricks or 2-3 losing tricks. |
3NT |
17+ HCP, has stopper in the opener's suit and
a good minor suit. |
Cuebid |
17+ HCP, Micheals (Two unbid majors or one
unbid majors and one minors). |
Eg. (1♠)-Pass-(Pass)-?
Those made in the passout seat - mean much the same as their
direct-seat counterparts, bu can be lighter: