Table Of Contents (Show)
Hands with 4-3-3-3, 4-4-3-2 and 5-3-3-2.
Table Bids and rebids
12-14 HCP |
Open 1NT (may include poor
5-card major) |
15-16 HCP |
Open one of a suit and rebid
no trumps at the lowest level |
17-18 HCP |
Open one of a suit and jump
rebid no trumps on the next round |
19 HCP |
Open one of a suit and jump
to 3NT on the next round |
20-22 HCP |
Open 2NT. Allow slightly unbalanced hands (including a hand with a singleton ace or king). |
23-24 HCP |
Open 2♣ and rebid no trumps
at the lowest level |
25-27 HCP |
Open 2♣ and rebid 3NT |
28-30 HCP |
Open 2♣ and rebid 4NT |
1.1 Open 1NT
1.1.1
Responses on balanced hands
0-10 HCP |
Pass |
11-12 HCP |
With no interest in a 4-4
major suit fit, bid 2♠ (2-way Baron) to invite game.
Opener rebids 2NT with a minimum 1NT opening and the lowest
4-card or longer suit with a maximum opening. |
13-19 HCP |
Raise to 3NT; opener must
pass |
20-21 HCP |
Bid 2♠ (2-way Baron) |
22-24 HCP |
Raise to 6NT; opener must
pass |
25+ HCP |
Raise to 7NT |
1.1.2
Response of 2♣ (Stayman)
2♦ |
no 4-card major |
2♥ |
4 heart, possibly 4 spades |
2♠ |
4 spades, no 4 hearts |
Continuations by responder - weak options (0-10 HCP)
1NT-2♣-2 any-pass |
When the object was to play in any suit but
club |
1NT-2♣-2♦-2♥/2♠ |
5-card suit, 4 cards in the other suit |
1NT-2♣-2 any-3♣ |
6+ cards, no major suit fit |
Continuations by responder - invitational options
(11-12 HCP)
1NT-2♣-2 any-2NT |
Invitational, 11-12 HCP, no major suit fit
has found |
1NT-2♣-2♥/2♠ -3♥/3♠ |
Game invitation |
Continuations by responder - strong options (13+ HCP)
1NT-2♣-2 any-3NT | No major fit found |
1NT-2♣-2♥/2♠ -4♥/4♠ | Opener must pass |
1NT-2♣-2♦-3♥/3♠ |
5-card suit, 4 cards in the other major. With
3 cards support, bids to game, otherwise 3NT. |
1NT-2♣-2♥./2♠
-4NT |
Quantitative, no major suit fit has been
found. |
1.1.3 Response of 2♦ (red suit
transfer)
This is a transfer bid, showing at least 5 hearts. Opener rebids
2♥.
Continuations by responder:
Pass |
Weak takeout with 5+ cards, 10 HCP or less |
2♠ |
5 heats, 4 spades, 11+ HCP. Forcing to at
least 2NT. Opener chooses to play in heart, spades or no
trumps and whether to bid game. |
2NT |
5 hearts and 11-12 HCP. Invite opener to bid: - 3♥ with a minimum and 3+ cards support - 4♥ with a maximum and 3+ cards support - Pass 2NT with a minimum and 2 heats - 3NT with a maximum and 2 hearts |
3♣/3♦ |
5 hearts, 4+ cards in the suit bid. Forcing
to game with slam interest. |
3NT |
5-card heart suit and the values for game,
13+ HCP. Opener passes with only 2 hearts and correct to 4♥ if 3+ cards support. |
3♥ |
6+ hearts and invites opener to bid 4♥ with a suitable hand |
4♥ |
6+ hearts and the values for game. Opener
must pass |
1.1.3.1 Transfer Break (1NT-2♦-3♥) shows a 4-card fit for
heats and asks responder to go to game with a near maximum,
otherwise pass.
1.1.4 Response of 2♥ (red
suit transfer)
A transfer to 2♠, showing at least 5 spades.
Continuations as over 2♦ response. A
no trump rebid by responder shows five spades with balance hand
(most likely 5-3-3-2). A spade raise show 6+ cards and a new suit
is natural and game forcing.
1.1.5 Response of 2♠ (two-way Baron)
Either: 11-12 with no interest in the majors; or a balance hand with 18+ HCP, usually no 5-card suit; on which slam may be possible in a 4-4 fit.2NT |
Minimum 1NT opening |
3♣/3♦/3♥/3♠ |
4+ cards with a maximum opening |
Responder rebid:
Pass/3NT |
No further interest. |
New suit |
Cheapest 4-card suit, game forcing,
continuing to investigate fit. |
Raise |
4 cards support for opener's suit, game
forcing, no other feature to show. |
Jump in new suit |
4 cards support, aces of the bid suit (cue
bid). |
1.1.6 Response of 2NT (minor suit transfer)
A relay to 3♣, show a long minor suit and no interest in game.
Opener rebid 3♣. Responder's responses are:
Pass |
Weakness take out in clubs. |
3♦ | Weakness take out in diamonds. |
1.1.7 Response of 3♣/3♦/3♥/3♠
All three level responses show strong suits in hands with slam
interest.
1.1.8 Response of 4♥/4♠
Natural, 6+ cards. Opener must pass.
1.2 Balanced hand with 15-19 HCP
Rebid NT at the cheapest level |
15-16 HCP |
Jump rebid NT |
17-18 HCP |
Jump to 3NT |
19 HCP |
Support opener's suit in 2-level |
Weak, 3 cards support. |
Support opener's suit in 3-level |
Forcing. 3 cards for major and 3+ cards for
minor. |
Rebid own suit |
Weak, 6+ cards. |
Jump rebid own suit (3-level) |
Invitational, 6+ cards. |
New suit in 2-level |
Natural and weak, unless it is reverse. |
New suit in 3-level | Natural and forcing. Something it may have
only 3 cards and wait for opener's to show 3 cards support
in the first suit (usually major one) |
Pass |
0-3 HCP. |
3NT |
4-10 HCP, opener must pass. |
3♠ | 11-12 HCP, Baron, slam invitation, (See
Section 1.3.6) 15-16 HCP, jump to 6NT if minimum else 7NT. |
6NT |
13-14 HCP, balanced hand. |
7NT |
17+ HCP |
3♦ | no 4-card major Continuations
|
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3♥ | 4 hearts, may have 4 spades |
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3♠ | 4 spades, not 4 hearts |
New suit |
Natural, forcing |
3NT |
5 hearts, otherwise fairly balanced, inviting
opener to choose between 3NT and 4♥. |
4♥ | To play, shows 6+ hearts. |
4NT |
Invitational, 5 hearts, about 11-12 HCP. |
3NT |
With a minimum opening |
Lowest 4-card or longer suit |
With a maximum opening |
Pass 3NT |
No further interest in slam |
The cheapest 4-card or longer suit |
Opener continues to show 4-card; But 4NT by either partner is natural and may be passed. |
2.1 Open bids of one of a suit
Choice of suit to open (if 1NT is not suitable)
Open hand requirements:
2.1.1 Upper Limit
The normal range for 1-level suit opening is 12-19 HCP. For
stronger hands with distribution consideration, they may be
downgrade to 1-level suit opening.
2.2.1 Support partner's opening bid in a major whenever you
have 4+ cards in that suit
Using LTC (Losing Trick Count) for major raise:
A major raise to two level allows three cards with good
distribution. For three level or higher, 4+ cards is a must.
2.2.2 Splinter and pudding raises
2.5.1 Opener's options with a weak unbalanced hand (in order
of preference)
Jump in suit opened |
16-18 HCP, 6+ strong card (non-forcing after
1-level response, forcing after 2-level). For stronger hand, one can jump to game (may be strong 2 opening is more appropriate). |
Jump support partner's suit |
16-18 HCP, 4+ cards. |
Jump in new suit |
4+ cards (19+ HCP after 1-level response,
16-19 HCP after 2-level), game forcing. The first bid suit usually has 5+ cards, except for 4-4-4-1 case. |
Reverse |
16+ HCP, 4+ cards, 1 round forcing. The first bid suit usually has 5+ cards, except for 4-4-4-1 case. |
With invitational hand (10-12 HCP)
With a game hand (13+ HCP)
2♦/2♥/2♠ | At least 8 playing tricks. Force 1 round with
2 defensive tricks. Rule 25 applies. (HCP + length of
longest suit + length of second longest suit >= 25) |
2NT |
Negative, 0-7 HCP Opener rebids 1. Rebid same suit: natural. 2. New suit: 4+ cards, forcing 1 round. |
Single raise |
4-7 HCP, 3+ cards with an ace OR 8+ HCP, with 3+ cards |
Double raise |
3-7 HCP, 4+ cards with 2 kings or 1 kings and
shortage |
New suit |
8+ HCP, decent 5+ cards OR 12+ HCP with 4+
cards |
Jump new suit |
8+ HCP, solid 6+ cards |
3NT |
8-11 HCP, balanced hand, not support partner
suit, stopper in other suits. Without stoppers, bid 2NT then
3NT |
1.3 Negative double
1♣-(1♠)-X | Promises 4 hearts |
1♦-(1♥)-X |
Promises exactly 4 spades |
1♣-(1♥)-1♠ | Show 5+ spades as double would show 4 |
1♣-(1♦)-X | Shows 4-4 in majors |
Double |
Penalties, 16+ HCP, balanced hand, a little
less if one has a very promising lead..The doubler's
partner is usually pass except for a very shapely hand. A
new suit at the two level is very weak, at three level it is
not forcing but encouraging. If opener's partner rescues
into a suit, any further doubles are also for penalties. 6+
HCP with 4 trumps headed by a honour are quite adequate. |
Overcall |
10+ HCP, preferably 6 cards (may be good 5
cards, with 5-4-2-1). |
Jump Overcall |
10+ HCP, 7 cards or very good 6 cards with 7
winning tricks |
2♣ |
Landry. 8-15 HCP, at least 5-4 in major (the
better the shape, the fewer the points required). With a
limited hand, responder show the better major or, with equal
length, bids 2♦, to invite the
overcaller to choose between major. With a good fit,
responder may jump to 3♥, 3♠ ,
4♥ or 4♠. |